Gran Simulacro plate 9

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Facsimile
Gran simulacro plate 9.jpg
Gran simulacro plate 9 text.jpg
Plate 9 illustration and description. Click image to enlarge.

Text description of the play to appear in the top line of the article.

Translation

A figure who wounds on the pass when the adversary disengages to strike.

It begins with the figure marked "D" having gained control of the sword of the figure marked "C". C then disengages to deliver a direct thrust to D's face. D then wounds on the pass in second to the face, at which time he takes hold with his left hand, the base of the enemy's sword. However, I will not be mistaken to say that, had C been a wise person, he would have feinted a disengage with the body held back. Then, as D came in on the pass, thinking himself secure, C could have disengaged back below the opponent's sword and, voiding his body with an inquartata and passing with his leg crossed behind, wound D in the chest.

Interpretation

Simple Reaction

As in plate 7, the agent's goal here is to free his sword and wound in the opening created when his opponent constrains his sword.

Basic Play

Sequence

  1. The agent begins in third , the patient in fourth .
  2. The play begins with the patient having constrained his opponent's sword on the inside in fourth.
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  3. The agent disengages to strike with a lunge on the outside line.
  4. The patient passes with his left arm and leg fully outstretched, and wounds the opponent in the face with his sword in second.
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Key Points

  • This is a one tempo response, the sword of the patient extends fully at the outset of the play so it strikes well before the offhand is employed.
  • The offhand of the patient should be extended simultaneously with the sword -- even though the sword strikes well before the hand reaches its target.
Why? Extension of the offhand early in the play:
  1. Facilitates the voiding of the right side through the turning of the upper body created when you extend the left shoulder ahead of the right, thus hiding you more behind your weapon.
  2. Makes you more secure upon completion of the play should the opponent still be actively threatening.


Agent's Error

  • The patient allowed themselves to be constrained.
  • From the constrained position the patient moved immediately to attack. They should have performed a feint (see the intelligent play of this plate) or attempted to recover to a stronger position by stepping back and freeing the blade from constraint before coming again to strike in a more dominant position[1].

Demonstrated Principals

  • The use of countertempo[citation needed].
  • The voiding of the right side of the body through extension of the arm, when striking on the pass.

Intelligent Play

Sequence

  1. The agent begins in third , the patient in fourth .
  2. The play begins with the patient having constrained his opponent's sword on the inside in fourth.
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  3. The patient performs a disengage making a feint to the outside by leaning only the upper-body, leaving the hips and weight unshifted.
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  4. The agent comes to strike in second on the outside on the pass.
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  5. The patient returns their point to the inside and performs a void of the left foot striking the agent in the chest.
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Key Points

  • To successfully avoid the attack of the agent, the patient must wait until late in the tempo to perform the void.

Agent's Error

  • The agent misread the play and believed the feint of the patient.
This type of error can be aggravated by moving out of order, i.e. when lunging, the sword arm begins the motion, followed by the shoulders, the hips and then the feet. If you move the body too early, your ability to change your action is limited.

Demonstrated Principals

  • Defense through avoidance.

See also

  • The void of the left foot is described in Plate 19.

References

  1. Capo Ferro, Gran Simulacro, Section II Chapter 9


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